Beetle Bots out now on Google Play (and iOS!)

Beetle Bots out now on Google Play

So I have released my second game, Beetle Bots, created with NME and HaXe onto Google Play and it is currently waiting for review to be released onto the Apple App Store.

UPDATE: Apple have approved Beetle Bots for the iTunes App Store. Get it here

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Postmortem: Building Hard-shell Hockey with NME

NME postmortem

After finally creating my first game with NME and publishing it to the Android store, I thought I would share my experience so far.

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Hard-shell Hockey released!

Hard-shell hockey

I am pleased to announce my first ever mobile game Hard-shell Hockey is now available on the Android store. It can be downloaded for free here.

Hard-shell hockey is an air hockey based game created with NME and Box2D. It is a game that I developed to test the waters and get a feel for developing a mobile game with NME.  If there are any bugs or issues please let me know :)

NMEX extension Android ad fix

After a few late nights I finally managed to get my nme android game displaying ads!

NME is an incredible platform, the more I use it, the more I enjoy it. One of the powerful features is the ability to hook into native code allowing us to access native features for iOS and Android. To do this, we have to create extensions which incorporate some haxe code, some native code and the glue between. A particular extension called NMEX has a whole host of features, including ads, in-app purchases, leaderboards etc. Unfortunately there is no real documentation on how to use it and turns out that it is broken for displaying ads on Android devices. However, with the help of Adrian, I was able to fix the code and have created a small test example showing how to use it. While I have attempted my best to avoid changing anything in the NME folder, I did have to set a class and variable to public meaning every time you update NME you will have to re-update those changes. Other than that it should be fairly painless, so please enjoy!

Spur, an open source, NME game framework

So for a little while now I have been experimenting with the wonderful NME framework and have started up a company, Pixel Pounce, which makes use of this technology for developing games and apps. Consequently, I have been working at porting a lot of my ActionScript 3.0 game engine and code to HaXe. As a result, I have created the “Spur” game framework.

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