
You might recall all the way back in my first Box2D tutorial, that I briefly mentioned there was two main ports of the Box2D engine for ActionScript 3.0, those being BorisTheBrave’s version and Jesse Sternberg’s alchemy version.
For all these tutorials we have been using BorisTheBrave’s 2.1a, which leads me to discuss a recent video tutorial publish by the Adobe evangelist, Lee Brimelow. Lee’s excellent tutorial shows how to use the WCK framework to create Box2D worlds by laying out the various elements on the stage. This WCK framework makes use of the alchemy version of Box2D which led to a few readers to ask if the alchemy version of Box2D was faster than BorisTheBrave’s version. Read more

