Allan Bishop August 5, 2013 Box2D Visual Editor Preview So I have been getting back into some more Box2D development for a game I am building. To increase my efficiency I needed an editor to visually create the Box2D world by drawing the shapes and joints. I found a few editors already built but none met my needs of being free, allowing the creation of joints and other Box2D items , as well as being intuitive and easy to use. As such I set about creating a prototype for my own editor. My goal was to get something up and running as quickly as possible and to implement features as I needed them. After a week of development I have created an editor that can already do a lot of lifting. Features working so far: Create circle and rectangle fixtures Draw custom polygons and edit the vertex positions Drag and drop fixtures to move them Rotate and scale fixtures Create revolute joints with all parameters able to be set Export to XML AS3 Importer The GUI also features panning and a preview window. The next goal will probably be to use the editor in assisting creating levels for Apple’s SpriteKit for iOS7. If there is enough interest I may release the tool (only after a lot of things have been added and fixed).