In the last tutorial we started work on our BasicCamera for Box2D, where we added functions such as lookAt and panning so we could translate our camera position, as well as helper functions to convert from world to raster coordinates and vice versa.
We will again be revisiting this class. This time, so that we can add zooming capabilities. Read more
In the next chapter of the Box2D tutorial series, we will explore creating and utilizing a camera. Unlike the previous tutorials, these will be more focused on Flash, as the camera is, for the most part, separate to the Box2D engine.
For this particular tutorial, we will be setting up a basic camera with the ability to pan and centre on any point in the Box2D world. Read more

